What is Senses of Tumour?
Mainstream cancer treatment aims to treat from the outside in: the conscious, logical ‘what’ neural pathway in our brain. Senses of Tumour aims to ease your disease by entering the unconscious: the mostly colour-blind ‘where and how’ pathway. The aim of the game is to destroy the tumour by creating music with the light and shadow extracted from medical imaging of the tumours themselves.
Many things interact based on sine waves (frequencies). One example is sound. Splitting them up on a computer gives us an awareness of what is heard. Molecules vibrate and this is measured using infrared spectroscopy. This produces frequency fingerprints for any material: certain frequencies are known to ‘turn on’ areas of the brain, and even destroy disease.
Some genes gather mutations (e.g., cancer). Others get epigenetic modifications: they can turn genes on and off. This is affected by environmental factors that can be controlled such as through diet, or potentially, art as therapy. The aim is to promote a healthy perception with the idea that it is perception that can change biology. Access the mind-matter interaction by approaching the problem in an implicate (underlying the familiar material surface) way.
What’s your frequency zenith?
Play your tumour, find your frequency. Perceptually destroy the tumour by introducing creativity to interfere with the sequence of cause and effect. By playing the game you become dynamically involved in the process, the spontaneous interaction between the pictorial and musical elements of the tumour.
The idea is to get inside and re-arrange the process then see what emerges. Staying in the unconscious requires discipline but the effects can be lasting. Restore balance of the tumours, extract each ingredient. Find the recipe for your sine wave smoothie!